Ezalor - The Keeper of the Light Ezalor - The Keeper of the Light
Range: 600 |
Move Speed: 305
Primary: INT
Str: 16 + 1.8 |
Agi: 15 + 1.6 |
Int: 22 + 2.8
Damage: 38 – 54 |
HP: 454 |
Mana: 285
HP Regen: 0.73 |
Mana Regen: 0.89
Attack Speed: 1.44 |
Armor: 0
Master of light and mana manipulation, Ezalor was once viewed as a
scholar, and was regarded as a powerful mentor to many. However, his
defection and betrayal of his allies during the War of the Magi caused
him to be sentenced to banishment to the spirit realm for all of
eternity. However, knowing of his tremendous power, the Sentinel
granted him a corporeal form within the physical realm in exchange for
his alliance against the Scourge onslaught. As such, Ezalor carries his
duties of supporting his comrades valiantly despite the treacherous
past that most know little about.
Illuminate (
T)
Channels a ball of positive energy, letting it build up 125 damage per
second. When released, it damages all enemies in a line. The distance
also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 555.
Level 2 - Can be channeled for 3 seconds, maximum range is 675.
Level 3 - Can be channeled for 4 seconds, maximum range is 795.
Level 4 - Can be channeled for 5 seconds, maximum range is 915.
Note:Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect
units of around 350 left/ right of the wave.
Mana Cost: 150
Cooldown: 10
Mana Leak (
E)
Casts a powerful inhibiting magic on another unit. Should they cast a
spell, a portion of their remaining mana leaks away. Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Mana Cost: 50
Cooldown: 15
Chakra Magic (
C)
Channels chakras through a friendly unit, creating a surge of mana.
Increases hit point regeneration for 30 seconds.
Level 1 - Restores 90 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 180 mana, regenerates, regenerates .3 hit points per
second and gives 14% damage increase.
Level 3 - Restores 270 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 360 mana, regenerates .6 hit points per second and gives 28% damage increase
Mana Cost: 50
Cooldown: 10
Ignis Fatuus (
F)
Summons the Spirit of Light to assist the Sentinel. Can attack,
liberate deceased units as allies, transport himself at will, and is
difficult to hit.
Lasts 90 seconds.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
Ignis Fatuus
Stats:Hitpoints: 300/450/600
Mana: 400/400/400
Damage (normal): 15-26/25-36/35-46
Armor (normal): 0/0/0
Skills:
Liberate Soul:
Manacost 50/50/50
Cooldown 2/2/2
Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies.
(Autocast)
Will O':
Manacost: 75/75/75
Cooldown: 0/0/0
Instantly teleports to anywhere on the map.
Phase Shift:
Manacost: 30/30/30
Cooldown: 7/7/7
Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second.
(autocast)
Liberated Soul
Hitpoints:400/500/700
Mana: 5/5/5
Damage (piercing): 21-25/28-32/35-39
Armor (normal): 3/3/3
Skill:Heal
Manacost 5/5/5
Cooldown 1/1/1
Mana cost and Cooldown for Ignis Fatuus:
Mana Cost: 200/ 300/ 450
Cooldown: 60
Mana Cost: 200/ 300/ 450
Cooldown: 60